Muzzleflash was reinstated into the Space Police by Abalon Demar, under orders to subdue the students of Will-o'-Wisp Academy. As punishment for his unruly gunmanship, he was sent to prison and labeled an ally-killer, but received little penalty for his crimes. Some time before the events of the game, Magnus Muzzleflash took part in a battle in which he rained fire upon both his allies and enemies. His steel body is so strong that no weapon can pierce it, and he was locked up without any punishment.īiography Early life After his last battle, he was imprisoned for the safety of the galaxy. Muzzleflash is a reckless fighter, notorious for gunning down friend and foe alike. 35% of the time that he is attacked, he will use counterattack, which strikes his attacker in retaliation. He will most often use the physical skill blood rage, dealing damage to a single party member. In addition, he possesses the neutral spell celestial swap, allowing him to manipulate the alignment of planets to his advantage. He also has the spell blazing cannon, which strikes only a single member with a 75% chance of inflicting scorch. He has the spell heat fondu, dealing damage to all members of the party with the potential to cause them to become scorched. Muzzleflash has fire affinity, receiving an aura when Razen is in alignment. His skin is blue, and he wears steel-plated armor over his body that was supposedly crafted by the dwarves of Razen. Muzzleflash is very muscular and has four arms. He is destructive and uncaring, even firing upon the weak or his own allies if they are in his way. He is fairly egotistical, proclaiming he never misses despite having terrible accuracy, and often referring to himself in the third person. 3D Audio: Designed to make use of the PS5 console’s Tempest 3D AudioTech, Naughty Dog’s newly upgraded audio engine delivers richer soundscapes, bigger explosive moments and more visceral gameplay through compatible stereo headphones (analog or USB) or TV speakers.Profile Personality.Adaptive triggers: All The Last of Us iconic weapons, including Joel’s revolver and Ellie’s bow, now deliver dynamic DualSense wireless controller trigger resistance and kickback on firing for deeper combat immersion.Haptic feedback: DualSense™ wireless controller haptic feedback support for every weapon elevates combat encounters, and environments are brought to life through DualSense wireless controller haptic sensations of subtle falling rain, the crunch of stepping on snow and more.Fast loading: Initial loading times are near instant, and seamless after the first instance thanks to the PS5 console’s SSD – so you can pick up where you left off in the story and load specific encounters and chapters more quickly.Enhanced visuals: Completely rebuilt from the ground up using Naughty Dog’s latest PS5™ engine technology to improve every visual detail, The Last of Us™ experience has been faithfully enhanced with more realistic lighting and atmosphere, more intricate environments and creative reimaginings of familiar spaces.How The Last of Us Part I uses PS5 features
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